Tag Archives: tony vincent

Handheld Learning 2009, Day 2:Where Is the Handheld Learning? Part II

 hhl2009

 Day 2 of Handheld Learning 2009 and the first day of the conference part featured a variety of speakers. Funny (or ironic) part, there wasn’t a whole lot of talk about mobile or handheld learning, as the session titles indicate (Reflections on Learning, Creativity and Innovation, Games for Learning, Social Media for Learning). Maybe a sign of things to come??

In the afternoon I saw parts of the Games for Learning and Creativity and Innovation sessions, while trying to follow what I was missing in the other rooms online. Talk about an information overload!!

Games for Learning

I attended this session before the break, which consisted of three presentations on mobile learning games. Best one of the three was the presentation by the Waag Society on their Games Atelier project, a logical progression of their Frequency 1550 project. In Games Atelier, the concept of Frequency 1550 is still present, but Games Atelier consists of a set of tools that can be used to create your own games that can then be played. As James Gee said in his speech earlier today, you learn even more from creating/modding games than playing them.  The presenters demoed the tools, which look good but unfortunately aren’t free. They also discussed a game played with students played in New York and Amsterdam in to celebrate the 400-year anniversary of the relationship between New York and Amsterdam, called the Island.

The work that’s being done by the Waag Society is some of the very best I’ve seen in mobile learning, as it takes advantage of the affordance of mobile technologies, while still being able to tie what students do on the go to classroom learning. In contrast, some handheld/mobile learning projects in which learners are stuck in the classroom with mobiles sometimes seems to be an oxymoron, as the devices aren’t even used to bring the outside world into the classroom.  

Creativity and Innovation

Phyllis Hillwig discussed Mobile Opportunities in the US. Having followed mobile learning in the US since 2001, I feel that I have a reasonably good grip on the field, and I was somewhat surprised by some of Phyllis’ statements. Most of what she said sounded very familiar to me, including the question of “how” we can be successful in the US, which is complicated because of where today’s content is created and resides, and how we pull together content, pedagogy, user experience, cognitive science (unloading working knowledge into long term), etc. I think this is a universal problem, not one that is unique to the US. In addition, she noted current trends in US education, including budget and achievement gaps, and mentioned the Koontz report, Pockets of Potential. The most surprising statement Hillwig made was that “mobile learning is not focused on much yet” in the US, despite the fact that there have been a substantial number of mobile learning projects in the US, going back to the Palm Education Pioneer Project in 2001. I do agree with her that the US can learn a lot from other countries in Europe (UK, EU countries) and Asia (e.g. Korea and Taiwan) with regards to a “mobile learning culture”. I’m not sure exactly what she meant by that term, but in the large scheme of things it seems to make sense.

Linda Hahner‘s focus was on the importance of application design that is educationally appropriate. She flew through a bunch of apps and discussed what was wrong with each of them. I wish she would have shown some examples of how things should be designed, other than pointing to her own site that, according to her, shows how things should be done. Now I’m no expert on visual design, but I do think her session could have been a little more balanced and not a “rip-the-ipod-app” diatribe.  

Naomi Norman: presented on two projects she is working on at Epic for the British Army that run on the Nintendo DS platform: one that addresses Entry Level 3 Numeracy basic skills for new recruits; the other, vehicle maintenance training for Royal Electrical and Mechanical Engineers. While the first one, Numerika, seemed pretty basic drill and kill, Epic did a good job of researching their clientele and its needs ahead of time, providing math instruction within context, using a minimum of text (but just enough) and on a platform that makes sense for a variety of reasons (robust, portable, anywhere/anytime and opportunistic learning, motivation for repeat learning), especially when comparing it to the way math is taught currently using workbooks. The vehicle maintenance training looks like much more of a guided problem-solving tool, which is interesting because it can be used as a stand-alone or on the job.

Tony Vincent: discussed the use of iPod Touch apps to create comics (ComicTouch and Strip Designer), using images from the web (including Google Maps and Street View) and iPod Touch screenshots. For all of the details on how to do this, see Tony’s blog post. This was one of very few presentations I attended today that focused on mobile learning, and a good way to end the day. 

So what does the relative lack of focus on mobile learning at Handheld Learning 2009 mean? Maybe it’s a shift of focus in the conference itself, which makes me wonder what next year will bring. Will there be a Handheld Learning 2010 or will Learning Without Frontiers do something different, e.g. combine its three conferences into one. I don’t think this is necessarily a bad thing. Maybe it’s a sign that even those who are purely working in mobile learning need to broaden their thinking and focus more on learning with digital technologies in general. This shouldn’t be too difficult to do as there already is a tendency for mobile learning to be less self-contained on devices and more dependent on the web for content, communication, and collaboration. It all comes down to providing learners with the appropriate tools to meet their learning needs, whether these tools are mobile, web-based, or something else.

And finally, the phrase coined for the day is John Davitt’s “struggleware”: apps that make students scratch their heads and think. I don’t think we have enough of those…

Mobile Learning Round-Up, Week 40

I’m getting ready to attend Handheld Learning 2009 in London, so time to blog is sparse this week. Besides the usual stuff, I will describe some of the papers to be presented at the conference’s research strand next Wednesday.

Mobile Learning Stuff:

Kindle is yet to woo users at Princeton University: “When the University announced its Kindle e-reader pilot program last May, administrators seemed cautiously optimistic that the e-readers would both be sustainable and serve as a valuable academic tool. But less than two weeks after 50 students received the free Kindle DX e-readers, many of them said they were dissatisfied and uncomfortable with the devices.” The basic gist of the story is that users in the pilot said the devices were clunky, slow, and annotation of texts is difficult and very time-consuming.

Learning through Unions is an interesting post about mobile learning not in a formal educational setting. Definitely worth a look…

According to the Creative Commons blog, the First Mobile Novel Launches in South Africa. I’m not sure what they mean by first, but nevertheless, this is an important development in a country whose adults send 250 million text messages per day. The novel is part of the the m4Lit project, which “has launched the first mobile novel of its kind, or m-novel, in South Africa. Kontax, which follows the adventures of a group of teenage graffiti artists, is made specifically for mobile phones, and is available in both English and isiXhosa. It is being released chapter by chapter on a daily basis,” and includes end of chapter polls, which are quite interesting. As of this post, three chapters have been released, and poll results can be viewed for each chapter as well.

And in a somewhat related story, the New York Times reported this week about curling up with hybrid books, videos included: “in the age of the iPhone, Kindle and YouTube, the notion of the book is becoming increasingly elastic as publishers mash together text, video and Web features in a scramble to keep readers interested in an archaic form of entertainment.” Opinions about this form of reading are still very much mixed, which is to be expected. One thing is for sure, reading a hybrid book is a very different experience than reading a text-only version.

New Brunswick Man Develops Mobile Learning Initiative for Area College. Not exactly the type of mobile learning stuff I expected to see at first, but an interesting story nonetheless.

The courses he developed, known as FlashTrack courses, made their debut in spring 2009 and are delivered to students on a single two gigabyte (2 GB) flash drive. The 15 new flash-based courses are designed for independent learners and prepare students to take a pass or fail examination.

The big advantage here is that you don’t need an Internet connection to do the courses. The downside is that you still need a laptop or some other type of not-very-mobile device to plug in your usb stick!!

Another development by Matt Cooper are “Mobile Option e-Pack courses, which are also designed for independent learners and enable students to use smartphones to download and complete diagnostic quizzes that form part of the regular course work and prepare students to take a final exam.” The main advantage and disadvantage are reversed in this case.

Matt’s courses are right in line with one of the great quotes of the week, by Geoff Stead, who posted that The real benefit of Learning with Technology is all about reach. Getting to learners where they are, when they need it, on their own terms. if you can’t do that with your e-learning you are missing the best bits of the experience!”

In either case, I think Matt hits on something very important with regards to mobile learning, and that is that the “biggest challenge in designing the mobile learning courses is to preserve a way to engage students without staying in contact with them during the course. “It is relatively simple to create a list of assignments, papers, tests and textbook readings for a student, but it can be very difficult to create a stimulating learning experience, especially when the student is working in isolation” he said. “FlashTrack lays the framework for a meaningful educational experience for our students in atypical situations.”


Mobile Learning Research:

The Mobile Campus is about Abilene Christian University’s iPod/iPhone project, and a related research report that was recently issued. Findings so far are cautiously optimistic. According to one of the comments on the article, “Bill Rankin, Director of Educational Innovation at Abilene Christian University spoke about their implementation of the iPhone project during a WCET webcast: Education to Go: Mobile Learning Today.”

Via Mobile Libraries comes this article:

Vogel, D., Kennedy, D. & Kwok, R. (2009). Does Using Mobile Device Applications Lead to Learning? Journal of Interactive Learning Research, 20 (4), pp. 469-485. Chesapeake, VA: AACE.

Abstract > THIS PAPER WAS AWARDED A BEST PAPER AWARD AT EDMEDIA. Assessing the impact on learning of the use of mobile devices and associated applications is a complex challenge. This article reports on progress to date in a longitudinal study using a design research approach with three cohorts of 800 students each. Results are encouraging in terms of learning enhancement through select mobile application by a cadre of students but discouraging in terms of sustained use by the majority of students. Issues raised include student appreciation of deep learning and time management as well as aspects of intrinsic and extrinsic motivation. Results demonstrate the need for integrated, pedagogically driven instructor and institutional efforts. Next steps are presented.

Should make for some interesting reading, especially because mobile learning research studies on this scale are few and far between.

Mobile Learning Events:

Of course, I could not complete this blog posts without mentioning Tony Vincent’s Podcast Picks (presented on September 30, 2009), which is archived in two parts at ustream.tv: Part 1 is here and part 2 is here.

More importantly, Handheld Learning 2009 is only a few days away, and promises to be the best one yet, with over 1,000 registered delegates. Just a few of the projects that will be reported on during the research strand include:

There will be a total of 23 papers, most of which will be published in the Spring 2010 issue of RCETJ.

Free Chats on Mobile Technologies for Education

It’s been quite busy on the web lately with free online chats about mobile technologies for learning. We just had

Mobile Devices Within Instruction (free webinar), August 19 2009, 12:00 PM PST (3:00 PM EST)
Archived presentation and pdf. Sponsored by: T.H.E Journal and Speak Up.

The Strengths and Challenges of Mobile Learning (online session), August 24, 2009, 1p EST.
See http://themobilelearner.wordpress.com/2009/08/16/the-strengths-and-challenges-of-mobile-learning-a-live-discussion/ or http://www.ontmeetup.net/ for details.

The next two sessions will be:

EdWeek: Emerging Mobile Technologies for K-12 Learning, Free Online Chat, September 3, 2009, 11 am EST.
http://www.edweek.org/ew/events/chats/2009/09/03/index.html for info and sign-up. Featuring Shawn Gross from Project K-Nect.

Tony Vincent’s Podcast Picks, free ustream.tv session, September 30, 2009, 3pm PST/6pm EST
http://www.ustream.tv/channel/tony-vincent. See Tony’s blog for all of the details.

It’s good to see there being so many resources out there for educators, and especially because they are free!

Picks from the App Store

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Tony Vincent hosted a free professional development session for ISTE’s SIGHC yesterday called, “Picks from the App Store”. The session lasted for about an hour and was very-well attended. For more info on this session, links to the archived video and the apps that Tony demonstrated, please see his blog post.

Image Credit: www.ISTE.org

Handheld Learning, Day 2, Emerging Technologies Session

 

Here’s a brief description of the presentations in this afternoon’s Emerging Technology session at Handheld Learning 2008 that I participated in.

Richard Crook: Praise Pod
Child Mental Health Specialist: NHS Rotherham

This presentation was about promoting a culture of praise for a 21st century learning community. Seems somewhat familiar to Character Counts in the US. It’s about ICT connecting communities, including parents, local businesses, faith groups, and community organizations. It works by sending families videos of kids doing something good at school, or they can be played on whiteboards in class, etc. Richard showed some nice video examples of how this actually works.

Tony Vincent: For Kids, By Kids: Valuable Tips for Podcasting with Students

Tony’s stuff originated with Willowdale’s Radio WillowWeb in Omaha, Nebraska. The key to podcasting is that the audio/video is a series of files automatically cataloged on the web and downloadable (by subscription).

Podcasts are pretty professional, kids seem to enjoy it. Tony had us listen to a couple of examples of audio podcasts, including Radio WillowWeb and Our City Podcast.

Four phases of podcasting: Pre-production, creation, post-production, publication.

You always need to think about copyright and privacy.

Resources: Slogan4u (slogans), soundsnap.com (the YouTube of sound effects)

My presentation on the GeoHistorian project

Link to video (as soon as I post it…)

Lilian Soon: Xlearn project (gadgets empowering students with disabilities) with awesome ppt slides!

Using PDAs for taking pictures and video, and interviewing each other. Advantages: convergence of digital capabilities in one device. Kids learn quickly so they can help each other.

Hull College uses mobiles in combination with headcams, to do stuff with electrical engineering (handsfree technology!).

Joseph Priestley College: use of RedHalo to collect evidence and then create mindmaps to link the evidence together. Also using PSPs for deaf learners to make and watch signing videos.

Mobile phones and QR codes for simple quizzes and flash cards, and as a media player. Also using the calendar and notes functions and Bluetooth exchange of files.

Oaklands College: Students are also using phones for blogging (voice, video, pictures).

Use of Wii and DS: pictures and video on SD card (Wii), health and safety exercises, puzzle function, making a Mii. Use of cut and paste function on DS. Use of PictoChat on DS.

Use a flash card to play video, mp3, pictures (like a hack for the DS).

URLs: http://tinyurl/hhlxlearn

Jacquelyn Ford Morie (USC Institute for Creative Technology): Case-Based Learning with Critical Thinking Skills on Mobile Devices

Training for US military: flexible operating environments and not enough time for training create a need for embedded 24/7 training independent of human instructors, mobile devices, etc.

Use of mobile devices: can maximize  “lost moments” for training, besides the 24/7 mobile access.

AXL Net: Army Excellence in Leadership:

  • Web-based training system
  • Case-based methodology
  • Designed to develop critical thinking and analysis skills

The FORCE: one-click downloads to mobile platform (iPod). Video/text combination (looks like a conditional branching type of set-up).

Paul Quinn: Using the PSP for athletes

Harefield Academy in London for Watford FC “scholars”, elite gymnasts, table tennis players, swimmers…

Use of PSP (10 in pilot, about 30-40 kids have them too). Use of camera for Sports Video Project (are also using http://yacapaca.com for assessment on the PSP). Students can video tape themselves, do frame by frame analysis (immediately), and get lesson information (ppt jpegs).

Mobiles are interfaced with desktops and network for further work on videos etc.

Other resource: http://www.ictgcse.com

Sally Drummond: New Practices in Flexible Learning

Australian Turning Point Project (mobile film making): http://flexiblelearning.net.au

Digital Mini Film Fest for Youth: one minute films shot on mobile phones, displayed on iHubs (kiosks with touch screens and Bluetooth) on the streets of Melbourne (sharing via Bluetooth).

Initial tech and interaction research done on minimum tech requirements as well as use of Bluetooth.

John Traxler: mLearn 2008 look-back

Background: mLearn, IADIS, WMTE conferences, IJMBL journal, and IAmLearn association.

Theory: does our work extend or enhance existing theories of learning or e-learning? Does our work tell anything general or transferable?

Evidence: can we demonstrate something transferable and trustworthy? Are we looking for proof-of-concept, outcomes, or scale and sustainability? How do we evaluate and disseminate? There is a gap between the smaller projects and what large funders (i.e. government) would like to see. We have more technologies and systems and more case studies.

Technology: rapidity, diversity, power. How do we cope with this? What’s the bigger picture? (Mike Short). Social impact of longer-term predictions (Mark Prensky).

mLearn 2009: Florida

mLearn 2010: Malta

Image Credit: My camera