Just finished editing a manuscript for an upcoming special issue (Spring 2007) of Educational Technology Magazine on highly mobile computing. The manuscript in question was submitted by Giasemi Vavoula, Mike Sharples, Paul Rudman, Peter Lonsdale, and Julia Meek, and is entitled “Learning Bridges: A Role for Mobile Technology in Education.”
The manuscripts describes a project that involves the use of mobile phones for learning in museums, called MyArtSpace. It’s one of the better applications of technology for learning I have seen in a while. In a nutshell, learning is
- set up in the classroom with a broad question;
- students then visit a museum and use a cell phone to to collect physical objects from a cultural venue using a mobile phone, learn more about the objects that they collect, and then publish their own gallery online;
- after the museum visit, students reflect on their visit at school/home; and
- present their results in multimedia format.
This project is a good example of
- emphasizing information over technology;
- using mobile technology when it is appropriate;
- using this technology within an existing technology and learning infrastructure.
I’d like to see more ideas on how a project like this is scaleable to large audiences, including visitors to museums and other places of learning who bring their own mobile, connected devices. It would be great if it would be scaleable that way, because learning with technology as described in MyArtSpace can truly be lifelong…
For the full article you will have to wait for the Ed Tech issue to appear 🙂
Image Credit: MyArtSpace